The Hunter's Enclave

The Hunter’s Enclave: A History by Garrett Smith and Chris Boggs

Goals- To maintain the balance between the wild and civilization, to protect both the people and the animals. Enclave members go through 4 years of training, then apprenticeship within the main guild before choosing a School to attend. Two years are then spent learning at their chosen school, which concludes in a final exam consisting of 6 months survival in the wilderness.

Enclave Ranks
 * Apprentice- novice or hasn’t completed a school
 * Journeymen- mastered 1 School, most Enclave members are here, doesn’t have to abide by the weapon restrictions when learning a new School
 * Grand Journeyman- Mastered 2 of the Schools
 * Master- has mastered all of the Schools, sits on the council and votes
 * Headmaster- Rules one of the three schools, brings matters to the council for vote. Has to be voted in by 3/4s of the council
 * Grandmaster- head of the Enclave, has final say in votes tied, attends court and brings matters from the kingdom(s) to the council

Grandmaster Sypho - White Mane- Male Elf - Ageless

No one on the continent know exactly how long the Enclave has been in existence. This is due in part to the fact that Sypho has been the leader for as long as anyone can remember. The title of Grandmaster and the name “Sypho” have been passed on to each consecutive Grandmaster as they been elevate to the honored title. A Grandmaster’s first name will always be Sypho and enclave members will always call him Sypho. The Grandmaster’s given name, or birthname, upon appointment as the new Grandmaster, is never uttered again. This gives the mystique that Sypho is ancient and the guild is very powerful, (think of the Dread Pirate Roberts from Princess Bride). Through subterfuge and the deployment of small disguises, each successor to the rank of Grandmaster and name of Sypho, is recognized as the exact same person through all of time... No one can tell the difference; especially since Sypho is Elven and history reports that some Elves can be 500 years old and never age!

Enclave Schools

All school emblems are picked after the Great Dire Beasts that roam the selected terrain

School of the Wolf- forest expertise, prefer one handed weapons and/or small shields

·        Headmaster- Theodas Urifiel- male Elf

·        Emblem-Direwolf

School of the Cat- grasslands expertise, use mostly short spears with medium shields

·        Headmaster- Nimia Catsbane- female human

·        Emblem-Sabercat

School of the Bear- mountains expertise, two handed great weapons

·        Headmaster-Ugrog Halfman- male Half Orc

·        Emblem-Direbear